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	<title>Obsolete Your Idols &#187; conversion</title>
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	<description>Book Reviews and Blather</description>
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		<title>Encounter Conversion: The Armorer</title>
		<link>http://blog.manjusri.org/2009/05/17/encounter-conversion-the-armorer/</link>
		<comments>http://blog.manjusri.org/2009/05/17/encounter-conversion-the-armorer/#comments</comments>
		<pubDate>Sun, 17 May 2009 20:03:05 +0000</pubDate>
		<dc:creator>binder</dc:creator>
				<category><![CDATA[Nerdery]]></category>
		<category><![CDATA[1st]]></category>
		<category><![CDATA[3.5]]></category>
		<category><![CDATA[AD&D]]></category>
		<category><![CDATA[conversion]]></category>
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		<guid isPermaLink="false">http://blog.manjusri.org/?p=181</guid>
		<description><![CDATA[This is TSR 9177 REF 3 The Book of Lairs by James M. Ward and Mike Breault p5. Don&#8217;t worry.  If you&#8217;ve no idea what that means, this post isn&#8217;t directed at you. Door Animated two-handed swords (2) Weapon forge Animated hammers (6) Animated spears (6) Animated long swords (6) Animated two-handed swords (6) Animated [...]]]></description>
			<content:encoded><![CDATA[<p>This is TSR 9177 REF 3 The Book of Lairs by James M. Ward and Mike Breault p5.</p>
<p>Don&#8217;t worry.  If you&#8217;ve no idea what that means, this post isn&#8217;t directed at you.</p>
<ol>
<li>Door
<ul>
<li>Animated two-handed swords (2)</li>
</ul>
</li>
<li>Weapon forge
<ul>
<li>Animated hammers (6)</li>
<li>Animated spears (6)</li>
<li>Animated long swords (6)</li>
<li>Animated two-handed swords (6)</li>
<li>Animated morning stars (6)</li>
</ul>
</li>
<li>Armor forge
<ul>
<li>Suits of animated armor (2 * characters)</li>
</ul>
</li>
<li>Resting place
<ul>
<li>Iron golems (2)</li>
</ul>
</li>
</ol>
<p>If I ran this in 3.5 edition d20, the system I use most of the time I&#8217;m running these days, here&#8217;s how these four encounters might be converted.</p>
<p>Door:  <a href="http://www.d20srd.org/srd/monsters/animatedObject.htm">Animated Objec</a>t, obviously.  I&#8217;d make them Medium Greatswords, presuming them to be weapons crafted for Medium creatures and being two-handed, the <a href="http://www.d20srd.org/srd/equipment/weapons.htm">same size class as the wielder</a>.  Hardness 10 and flight seem appropriate additional special defense and special quality. I&#8217;d let them do Greatsword + 1 damage and leave their attack modifier at +2. I&#8217;d bump up the CR for these to 3 each instead of the CR2 for an ordinary Medium Animated Object monster.  So <strong>EL4</strong>, overall.</p>
<p>Weapon forge:  More <a href="http://www.d20srd.org/srd/monsters/animatedObject.htm">Animated Objects</a>.  The softer version considers the hammers to be light warhammers and thus Tiny, otherwise Small for the non-light version.  If the spears are short, Small.  If longspear, Medium.  Longswords are Small.  The two-handed swords become Medium Animated Object Greatswords, like the ones at the door.  The morning stars are Small. Again granting them Hardness 10, flight, and normal damage +1 for weapons of their type at +2 to hit over conventional Animated Object monsters bumps up the CRs.  The lowest range I&#8217;d use would be 6 + 12 + 12 + 18 + 12 and the high end would be 12 + 18 + 12 + 18 + 12.  Either way this is <strong>EL9</strong> or <strong>EL10</strong> territory.  If the party got clever and split up the attackers somehow, controlled terrain to only let a few come at them at a time, I&#8217;d award the full xp for an EL10 encounter.  Perversely if they went in against all the weapons at once, only EL9 xp.  I&#8217;m mean that way.</p>
<p>Armor forge: Surprise.  More <a href="http://www.d20srd.org/srd/monsters/animatedObject.htm">Animated Object</a> monsters.  I&#8217;d make them unmodified Medium.  At 2 suits per character, that makes this one<strong> EL (party size + 4)</strong>.</p>
<p>Resting place:  Straight up pair of by the book <a href="http://www.d20srd.org/srd/monsters/golem.htm">Iron Golem</a> monsters.  The only thing unusual about them is that these are chatty and being chatty isn&#8217;t a special attack.  <strong>EL15</strong>.</p>
<p>Given all that, I&#8217;d run this scenario for a party with an average character level of <strong>10</strong> or so.  Slightly lower would probably be okay if they are good at managing terrain or willing to back out when they hit the blade storm in the Weapon Forge.</p>
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